![]() ![]() “I was trying to imagine what Tetris would look like as a game designed for multitouch”, Gage added. Unify is entirely controlled via touch, eschewing any kind of console-like onscreen controls. Graphics are minimal, but instantly recognizable and somewhat cute in their simplicity. In Unify you can see traits that would define Gage’s later work on the App Store: the game takes a well-known concept and adds a twist to it – blocks come in from both sides of the screen rather than falling from the top as in classic Tetris. On his website, Gage described it as “Touch-Tetris for both sides of the brain”. The game, which launched in fall 2009, was called Unify. So, in his spare time between different projects, he got to work. “I just looked at it”, Gage told me in an interview on our podcast AppStories, “and I thought – I can make a better game than this”. ![]() The game was based on a simple premise: Gage’s girlfriend liked playing Tetris for iPhone, which he thought was a rushed adaptation of the console game that didn’t take advantage of the iPhone’s unique hardware. The App Store had just turned one when, sometime in the summer of 2009, concept artist and game developer Zach Gage published a preview video for an iPhone game he had been working on. ![]()
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